Boundary cell-based acceleration for volume ray casting
نویسندگان
چکیده
ÐSeveral eective acceleration techniques for volume rendering oer ecient means to skip over empty space, providing signi®cant speedup without aecting image quality. The eectiveness of such an approach depends on its ability to accurately estimate the object boundary inside a volume with minimal computational overhead. We propose a novel boundary cell-based acceleration technique for ray casting which skips over empty space by accurately calculating the intersection distance for each ray. Very short distance estimation time is achieved by exploiting a projection template to calculate the parallel-projection values of each boundary cell and the coherency of adjacent cells. Since no hardware acceleration is used, the projection procedure can also be eciently parallelized. Experimental results are provided to demonstrate the performance of our new algorithm. # 1999 Published by Elsevier Science Ltd. All rights reserved
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عنوان ژورنال:
- Computers & Graphics
دوره 22 شماره
صفحات -
تاریخ انتشار 1998